VG1_GroupProject_BrooksDengGaminoLucas
[Up Arrow/W] to jump (hit twice to double jump)
[AD] or [Left/Right Arrow Keys] to move left, right
[S/Down] to roll
[Space bar] to swing sword/attack
[Escape] to pause game
>>>
Changelog
4/12/24
- Added new Mountain level
- Added shop where player can buy health or protection with coins
- Added timer to time how long a player takes on a level
- Updated instructions to reflected previously updated functionality
- Fixed errors in shop and timer code
- Updated Lava tilemap to animated tiles
- Created Shop UI
- Added “Restart” button in Pause Menu
4/05/24
- Added music to the menu and game scenes
- Added noises to sword and mushroom projectiles
- Added noises upon injury/death of player, obstacles, and skeletons
- Created new water level
- Created water tileset with animated tile for top of water
- Added oxygen bar that depletes when in water. After oxygen runs out, health decreases every two seconds.
- Added lava
3/29/24
- Made the screen flash white when the player has two or fewer lives
- Fixed the mushroom animations so they are rightside up
- Made the sword and mushroom projectile different layers so there is no collision problems for the mushroom
- Added the keyboard instuctions to the instuctions menu and added the double jump info
- Added enemy movement in first level
- Added button in main menu’s option menu to reset progress
- Stars in level select now accurately show current level progress
3/22/24
- Added skeleton idle and hurt animations
- Added mushroom projectile (with animation) that attacks an obstacle block when player has at least all but one of the coins
- Made it so the mushrooms projectiles don’t get stuck on ground
- Added explosion animation when obstacle block gets destroyed
- Added explosion animation when skeleton gets destroyed
- Added main menu with level select, options, and instructions screens
- Added pause menu
- Added win and lose screens
3/08/24
- Implemented player and enemy knockback
- Enemy cannot be pushed around by player anymore
- Fixed triple jump bug
- Camera now doesn’t move past level bounds
- Point tracker no longer hard coded
- Instructions added to main menu page
3/01/24
- Can attack with sword both directions, and sword hitbox only is present when actively attacking
- When player falls out of level bounds, only 1 heart is lost and player is returned to the last safe spot they were standing on
- Camera movement changed to keep player in center of screen
- Fixed heart tracker and point tracker size error
- Changed input keys to be more user friendly: up arrow/w key to jump, s/down arrow to slide, space bar to attack
- Slide is currently disabled
- Point tracker now has coin icon
2/23/24
- Can attack with sword
- Added enemies that damage player and can be killed with player attack
- Added UI in top right corner to track number of diamonds/coins collected
- Added player animations for idle, run, and jump
- Added main menu, winning scene, and end goal flag
2/16/24
- Added health UI in top left corner. Obstacles reduce health by 1. Falling reduces health to 0. When no health is remaining, the scene resets.
- Added rewards for the player to collect that disappear after collision. Variable that keeps track of total reward amount, currently just prints out total amount
Leave a comment
Log in with itch.io to leave a comment.